So my question is, what's your take on this? Would you be willing to play a game with maybe not great check-pointing where you might run into almost unwinnable scenarios or might just breeze through a whole chapter without anything exciting happening? Keep in mind that you obviously never know what is going to happen.Your IP address has been temporarily blocked due to a large number of HTTP requests. Unless of course the checkpoints are really far apart which is again something people wouldn't enjoy. If you get an easy scenario, chances are you will never crawl through that tunnel again to experience it being overrun this time. You don't really do that in a linear single-player game. You are meant to re-play missions to improve your score.
The other problem is that SWAT 4 is more or less a score based game. I can also see people being frustrated with running into a couple of "bad seeds" in a row. So you might run into literally unwinnable scenarios - unless of course the game reacts to your current state which then would lessen the impact of the "random difficulty". You might have 150 bullets or you might have 15. That's not really the case in, if we stick by my example, Metro.
So the developers know exactly what your state is at the beginning of each mission and can plan accordingly.
SWAT 4 MODS TARGETING FULL
You always start the mission with a full team, full health and full ammo.
It has 13 missions and all of those missions are completely separated from each other. To me, that sounds potentially amazing.īut here is where things get difficult which is why I say "could" and not "would". An empty station might turn out to be just an empty station. Imagine playing a game like Metro and you don't know whether 20 mutants will crawl out of a hole in the tunnel.or none. SWAT 4 is probably among the most tense games I have ever played.Īnd I wish more games could copy what Swat 4 did. Get hit in the leg and you can only move at a snail's pace for the rest of the mission) and you have an incredibly tense game. Sometimes the robbers surrender, sometimes they would rather die than be taken alive.īasically, you never know what you can expect from each and every encounter.Īdd to that SWAT 4's kinda wonky controls (and I will fight anybody saying that is a negative because it absolutely isn't) and harsh punishments for getting shot (you survive maybe 2-3 hits. Sometimes there is a hostage, sometimes there isn't. Sometimes there are 5 bank robbers in there. Every single room might be different each and every time you play. Now imagine a mission set in a bank with multiple floors. This is one of the first and easiest mission in SWAT. Sometimes you can shoot 5 bullets in their damn legs and they will still try to hobble away while shooting at you. Sometimes they will act like they are about to drop the gun and then start shooting. Sometimes they will drop the gun if you surprise them. And not only does he have a gun suddenly there are two more guys with guns. If you play the mission a second time, you might break in, pepper spray his elderly mom and again go to the cellar. You find the dude, yell "Stop Police" he surrenders, you arrest him.
SWAT 4 MODS TARGETING SERIAL
You go to the house of a suspected serial killer, break in, taser his elderly mom and go to the cellar where the guy's room is (obviously) Here is how the first mission in SWAT 4 might play out when you play it for the first time.