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Pokes like Venu/Eggs would use these if they had a bad matchup and pray they got lucky.Īnd then you're left with the argument that sleep powder, NOT sleep, could be overpowered if somebody got on a luck streak. But, it also has a 1/4 chance to miss and is generally on slower pokes. The worse move is sleep powder, which you cannot type-resist. So I think there are definitely ways to wall these pokes unless you just get a bad/unlucky start. And eggs is, from what I have seen, fairly simple to counter/outspeed. Gengar and Garde aren't exactly tanks either, so a single miss could end them. Either way, hypnosis shouldn't work on dark types, because it is a psychic type move and PWO is weird like that. The only pokes really considered any viable threat in PvP that learn it are like.maybe Gengar, Eggs, and Garde (?). If you can't, it's near the end of the game and you have an iffy matchup anyway. If these things kill your pokemon, they're probably switching into you and you can return the favor upon next switch. Most of these you just never see in the metagame, and for the rest if you can't outspeed them on the next switch god save your soul. (Venu, Butter, Vileplume, Venomoth, Victre, Eggs, Jumpluff, Sunflora, etc). The pokemon that have sleep powder (75% acc) are mostly NU or UU in this game aside from a select few. You only see like 3 of those in combat often, and the 3rd is generally banned from PvP.) It's also normal and ghosts would also help here. (It's on Quag, Snorlax, Slowbro, Togetic, slowking, Magcargo, Dunsparce, Kingdra, Slaking, Swalot, Camerupt, Chimeco, and Reli.
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so it's is basically useless unless a person gets fairly lucky.
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It's a normal move, meaning ghost types can resist it. (Clefary, Lapras, Altaria, Bliss, and Jynx learn it). Sing is 50%, leaving it a last resort/risky sort of move. Right, but some sleep move accuracies are really low.
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